Dread ‘is a tense, fluid return to form for Nintendo’s enduring series – TechCrunch


Nintendo does not appear to be able to Giving up on a franchise decades ago is because we don’t want to stop reinventing the franchise. However, Metroid: Terror The company admits that sometimes it’s really better not to spoil the good. The traditional approach to the game may not be able to advance the genre as the most important these days, but now is a good time to play.

First new “main line” Metroid Games that will be released in more than 10 years, Fear is a direct sequence of fusion, I’ll omit a plot summary – like Mario When Zelda In games, stories are secondary to momentary experiences. However, galactic bounty hunter Samus Aran was left on the alien planet ZDR sent for research and is now a mysterious “physique” who cannot use all the abilities we know of. Suffice it to say that you are suffering from “memory loss”.

As far as I am permitted to say under Nintendo’s review guidelines, the following are very Metroid-Eccentric tunnels crawl through man-made and natural environments, collecting new weapons and abilities, opening up new avenues, and generally instilling new power and self-confidence. In other words, it hasn’t changed much since 1986.

Smooth 60

The first thing to say about Dread is that Samus’ controls and gameplay are wonderfully smooth and responsive. It was a big worry for me because the feel of the protagonist is one of the most important parts of such a game. Hollow night, Your character is sharp and precise. BlasphemousIt is intentional and heavy. As a newcomer Death gate, Can be used smoothly. Metroid: Terror, Samus feels quick When Agile..

Image credit: Screenshot of Metroid Dread for Nintendo Switch.

With a stable 60FPS and a base movement speed that feels like a sprint rather than the calming jog that Samus sometimes used, in this game you are both a hunter and a hunter, destined to move quickly and react. quickly. Clearly you do. All of the action is quick and close at hand, and the game seems to want you to pick up enemies quickly and play while running, rather than just hanging out safely. You feel powerful enough, but your agility is your greatest asset.

It is especially Fear A signature area where an invincible hunter-killer robot known as EMMI roams, listens to Samus’ footsteps, and eagerly follows if Samus’s presence is detected. EMMI, which can climb walls at high speed and crawl through the crawl space, extraterrestrialAs with any heterogeneous form of, and any of them, unless you can get the meter out at a very specific point in time, if it catches you, it’s over.

Image credit: Screenshot of Metroid Dread for Nintendo Switch.

Let’s be very clear about this: you will die in Metroid: Terror, And you will die a lot. Maybe half the time is EMMI, rising from the shoot in front of you, ripping off when you panic and cornered trying to find a safe hiding place. The rest of the time will likely be as you learn the relentless patterns of the various bosses. With one or two energy tanks, the world doesn’t look too threatening, but when you walk into one of those special EMMI zone doors (and thank God for saving you by doing so) the stress levels are skyrocketing. Even the concealment ability gained on the short drive to the game is surprisingly limited in that it interferes with capture. And, paradoxically, your only sure-fire way to defeat them is for you to be in your shoes, which is even worse than running away!

For the most part, the game is tough but fair – it doesn’t seem to present many challenges for the more masochistic class players who don’t hit and run. The soul of the demonBut it provides a constant level of danger that you will still feel comfortable reaching for the storage room. I played until the end of the game and there are definitely some difficulty peaks and some happily difficult counter times, but usually after a few tries what the game does to you, you will understand what you need. Or you will be lucky.

The pause screen only checks the map or rechecks the new item in the tutorial. There is no inventory or loading, and all actions are available with a combination of buttons. It can be a bit tricky. .. Hold the left bumper down and aim freely, press the right trigger to activate the grappling hook, press the left stick to aim, jump with B, then press Y if possible.

Samus saga

Screenshot of Metroid Dread for Nintendo Switch.

Image credit: Screenshot of Metroid Dread for Nintendo Switch.

As mentioned earlier, the story is not really the point Metroid Games are worth it, and events Fear Provides interesting rhythms and revelations in the current story. It is forbidden to talk about it beyond the first zones, but compared to my personal favorites, I can say that, Hollow nightThere isn’t a lot of emotional investment. In this game, the combination of visual storytelling and music was amazing, and I felt the place I visited was tragic in the story. FearThey look like a video game level – certainly have different feel and themes, but not an ineffective type results This is mostly part of the vocabulary of the game Dark soul..

The advantage is that the level designers design these places very well. In fact, the concentrated curling method of the first areas makes them almost perfectly straight, but gives the impression that they are circling around the nose. I think “Ah”. “I remember seeing the door. I couldn’t open it before… I’ll be back there. I didn’t know it was literally yours. can go. Fortunately, the upgrades and weapons you get in your suit usually seem like the key to opening a particular door.

Granted, there are some points where things are open, but this is a very ZDR guided tour. In some cases, you may feel that the restrictions are tight and streamlined. Yes, there are flashbacks, but many are bypassed by suspiciously placed teleporters, which tend to move exactly where they need to go next. It takes a lot of guesswork out of the game, but it’s a blessing. I’ve been confused a number of times in Metroidvania, but figuring out what to do next is part of the challenge.

Screenshot of Metroid Dread for Nintendo Switch.

Image credit: Nintendo

But the map is very beautiful and informative without revealing too much, and as you blast the scenery trying to find a secret passage to the missile tank, the “something’s over here” flash disrupts every journey. Fill with a stop. Being able to see all the doors and objects of a particular type also saves time.

And here is the body of water

It’s nice to feel in a cohesive world, and something Fear I did not really succeed. The different areas you visit all look different, but they don’t really match up at all. You board a train or elevator and find yourself in a whole new area with no overlaps or secret passages between them. Super metroideFor example, there’s a rock wall with a secret base embedded in it, and a wrecked ship collides with a large ocean area above a fiery core and logically crosses them. Fear, Rocks, jungle areas, hot areas, etc., but I don’t feel any connection.

Although this research may be missing I do not know whatThe areas themselves are beautiful and fun to move around, and you visit them repeatedly to unlock brand new sections you never knew existed. They also change over time as the plot and your abilities evolve, and you may find these changes clever and overly restrictive.

Screenshot of Metroid Dread for Nintendo Switch.

Image credit: Screenshot of Metroid Dread for Nintendo Switch.

My dread trip lasted just over eight hours, until I met my last boss (I haven’t won yet, isn’t that hard?), But to be honest, though I went there fast, I felt a lot longer than. ..And of course like everything Metroid The game can be played multiple times with accumulated expertise. If you have a very different New Game Plus mode, I haven’t heard of it, and from what I can tell, I don’t have a lot of opportunities to sequence a major station wagon. hobby Metroid Fandom means the ability to ignore bosses or work areas in a different order. But I’m probably wrong.

Metroid: Terror the teeth Metroid The game is comprehensive and may not be as big as some of the games that have occupied its mantle in recent years, but it is complemented by an incredibly smooth play system and propulsion. I think I didn’t have time even though the review deadline wasn’t approaching, but I always wanted to keep playing so I had to retire every night. It’s the game you want to play, but it treats your time with minimal padding and steady progress. It’s not an epic, but not all games have to be worth your time and money.

Dread ‘is a tense and flowing return to form for Nintendo’s enduring series – TechCrunch Link Source Dread’ is a tight and flowing return to form for Nintendo’s enduring series – TechCrunch

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